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Case 03 — HyperCard, Hypertext, and the Expansion of Reading

Case 03 — HyperCard, Hypertext, and the Expansion of Reading

Overview

Item Content
Period HyperCard announced 1987, spread through schools in the early 1990s
Technology HyperCard (card-, link-, and script-based multimedia authoring)
Audience Elementary and middle school; museum and library exhibit experiences
Literacy Nonlinear reading, understanding information structure, multimedia expression

Technology Summary

HyperCard puts information onto “cards” and connects cards with buttons and links. Instead of reading in sequence like a book, the reader chooses the path. It is personal hypertext from before the hyperlinked web.

Literacy Improvement Mechanisms

  1. Nonlinear reading: Reading strategies of building your own path through tables of contents, indexes, and links
  2. Information architecture: Structural thinking about “what to put up front”
  3. Text + image + buttons: Interpreting multiple sign systems on a single screen
  4. Authoring as reading: Practicing explanatory writing while making signboards and local introduction cards

Field Operation Tips

  • With no scripting, produce a mini guide using just 3–5 cards + links
  • Topic example: “Our village experience course — a three-card guide”
  • When sharing finished pieces, discuss “which link did you press first?” → checking reading strategies

Implications for Paju Activist Training

  • Great for explaining today’s interactive web and mobile content as its prototype, through direct experience
  • Can be converted into a hands-on task: designing experience-course guide cards for local education resources
  • Easy to combine with library and museum partnership programs

Notes

  • The tool itself was discontinued, but the card-and-link structure lives on in Notion and web/app UX
  • The flagship case for teaching “reading = choosing a path,” not “reading = front to back”